 
"X-Wing 
      Collectors Series" 
      Star Wars Gaming 
        Goes 3D...
      By Steven Bilodeau 
       
      Do you remember when compact 
        disks were released about 15 years ago? Not only were the latest titles 
        available in this new but popular oldies were also converted to take advantage 
        of the new technology.
      Computer gamers are seeing 
        the same phenomenon with >respect to video cards. " 3D accelerators 
        can make new titles look incredible but they won't do anything for a game 
        that has not been written to take advantage of the technology.
      So, just as record companies 
        remastered their music, game developers are rewriting their software. 
        One of the best computer games of all time, "TIE Fighter", has 
        now undergone this remarkable revision. It is packaged together with its 
        predecessor, "X-Wing", which has also been enhanced for the 
        new graphics technology. 
      
       The 
        original "X-Wing" game was released in approximately 1994. At 
        that time a 286 was common PC computer; 386s were leading-edge. 
        Sounds cards were basic and hard drive space was almost always less than 
        the 100 MB.
The 
        original "X-Wing" game was released in approximately 1994. At 
        that time a 286 was common PC computer; 386s were leading-edge. 
        Sounds cards were basic and hard drive space was almost always less than 
        the 100 MB.
      "X-Wing" 
        quickly became a best-seller not only because it was set in the Star Wars 
        universe, but also because of its well-balanced gameplay. There was a 
        story involving the Rebel Alliance and its fight for survival against 
        the Empire. Ships flew realistically and enemies made intelligent moves 
        instead of simply circling until they hit you.
      Because of its technology 
        limitations, there were no textures on the images and little or no shading. 
       
      When "TIE Fighter" 
        made its appearance two years later, the advances in technology and game 
        play made it "Game of the Year." The storyline present in the 
        game combined with the exceptional flight model, music, sound effects 
        and imagery made these games favorites for years.
      But, as with all technology, 
        time it takes its toll. Both of them were written for DOS and suffered 
        from that operating systems limitations. Most notably, computers 
        must have their memories specifically configured to allow the games to 
        run. Present-day PC users who are only familiar with Windows 95 games 
        have missed out on the years of grief provided by memory managers, CONFIG.SYS 
        files and crashed programs. Once they are up and running, the graphics 
        look pretty stale compared to todays standards.
      LucasArts rewrote 
        the graphics engine for its 1997 release, "X-Wing vs. TIE Fighter". 
        That game was not as well received since it was focused at multi-player 
        gaining and offered little, if any, storyline for the single player experience. 
        Critics lamented that this game did not have the fun-factor present in 
        the previous two entries.
      Apparently LucasArts 
        heard the feedback. "X-Wing" and "TIE Fighter" have 
        been re-released in the "X-Wing Collectors Series". All of the 
        objects in the game including fighters, capital ships, asteroids and bases 
        have been redrawn with texture mapping and high quality graphics. There 
        is so much detail now that only a computer equipped with a 3- D accelerator 
        could properly handle it. It has also been re-written as a native Windows 
        95 game; that means no memory problems, no sound card configuration, and 
        no worries about setting up your joystick.
      The package is priced 
        with value in mind at around $30Cdn.
       It contains the full 
        version of the "X-Wing Collectors Edition" which has 122 missions 
        as well as full of voice narration. The missions include the favourite 
        of Star Wars fans, the Death Star trench attack.
      The "Tie Fighter" 
        component includes about 100 missions, again with voice narration.
      The bundle also includes 
        14 missions from "X-Wing vs. TIE Fighter". This will give the 
        player the opportunity to sample multi-player gaming in the Star Wars 
        universe, though only with other players who have this particular bundle.
       Even if you already 
        own either or both of the Star Wars combat games you should consider this 
        bundle. The graphics, though not up to the same high visual standard set 
        by "Wing Commander: Prophecy" or "Descent: Freespace", 
        are impressive. And now these games are easily playable on today's modern 
        Pentium Windows 95/98 systems with no configuration hassles.
      For players like me 
        who were immersed in the action and thrill of Star Wars combat, Lucas 
        Arts has delivered a real gem. That they priced its so reasonably is a 
        welcomed bonus.
      Steven Bilodeau 
        is a columnist for the Edmonton Journal. You can find more of his columns 
        at www.edmontonjournal.com/technology/bilodeau.html. 
        
      Steven Bilodeau 
        can be reached via e-mail at StevenB@msn.com. 
        And for more computer news, visit JournalExtra, the World Wide Web site 
        of The Edmonton Journal, at http://www.edmontonjournal.com.
      
            
              
        
		  		     
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