 
 
      Monkeying 
        Around with Replicants
      Monkey Island 
        and Blade Runner
      By Steven 
        Bilodeau
       
      Imagine a game 
        that has a story with a beginning, a middle and an end. One that has characters 
        with personality. Imagine a game that will make you laugh out loud - a 
        genuine laugh, not some pathetic snicker. Imagine a game that looks good 
        enough to be in a movie theatre, with details and colour that you want 
        to keep for desktop wallpaper. Imagine voice acting that enhances all 
        of the jokes that have been placed in the story.
      Imagine all of 
        this, and much more, and you've got The Curse of Monkey Island.
      This is LucasArts' 
        third installment in the Monkey Island series. The hallmark of these games 
        has been intricately written storylines set in the pirate-infested Caribbean. 
        The hero, Guybrush Threepwood, is no Errol Flynn. Yet despite his simple 
        ways, he is a hero, protecting his girlfriend Elaine from the clutches 
        of the Evil Zombie Pirate of the Undead, LeChuck.
      As the story starts, 
        Guybrush is captured and has to escape from LeChuck's ship. This requires 
        the right choice of tactics with your captor, a three-foot tall newly-recruited 
        pirate who is easily brought to tears. You eventually escape after a volley 
        of cannon-fire destroys a pirate ship nearby. Before leaving, though, 
        you find the largest diamond ring you've ever seen. Once you find Elaine, 
        you present her with the ring - only to find that it is cursed!
      Elaine turns into 
        a solid gold statue and, as you go looking for help, she is stolen (after 
        all, she IS solid gold!). Thus begins the story; you take it from there.
      The game is filled 
        with puzzles in the typical adventure game style. You have to find the 
        right object and use it in the correct location. Along the way you engage 
        in conversations with the various characters, and it is necessary to say 
        the right thing at the right time in order to proceed.
      It's easy to learn 
        how to play the game since the interface is so simple. You just click 
        your mouse on an object and the action screen will appear. You can talk 
        to, use or look at an object or character. There are many logic puzzles 
        as well, including a lengthy insult duel against the pirate captains.
      The game can be 
        difficult at times, but perseverance should get you through. There is 
        plenty of motivation, since each scene contains its own comedy and advances 
        the story.
      There is a choice 
        at the beginning of the game to reduce the number of puzzles or to play 
        with every challenge thrown at you. It doesn't change the story to any 
        extent and is a nice compromise for the amateur and experienced gamer 
        to enjoy this title.
       
 
      
      
      
      Another game that 
        will have you thinking is Blade Runner from Westwood Studios. This game 
        has been eagerly anticipated because of its "real-time" engine. 
       
      The characters 
        in this game act as though they have lives of their own. They carry on 
        whether you interact with them or not. As a result, their behaviour varies 
        depending on the way you deal with them, and with their own experiences. 
        Sometimes a character may have little impact on you, other times that 
        character may be crucial to you. There are 70 different persons in the 
        game with whom you can interact.
      The game is, of 
        course, based on the classic 1982 Harrison Ford film directed by Ridley 
        Scott. You don't play the Deckard character, but a rookie named Ray McCoy 
        sent out to hunt the artificial human "Replicants." There are 
        over 100 scenes in the gorgeous 3D rendered Los Angeles.
      You'll notice 
        the music, sounds and cutscenes all blend to create a real cinematic experience.
      McCoy pieces together 
        clues through interviews and by collecting evidence. As the story evolves, 
        new areas will become available for you to explore, with more characters. 
        Depending on when you get there, and in what order, the characters may 
        have differing attitudes and information.
      This game has 
        the same dark imagery of the movie along with the violence, language and 
        adult themes.
      Fans of the movie 
        will love this game. If you haven't seen it yet, play the game anyway. 
        The introduction does a great job of setting the scene. You'll enjoy it 
        so much that your next stop will be the video store.
      
      Steven Bilodeau 
        is a columnist for the Edmonton Journal. You can find more of his columns 
        at www.southam.com/edmontonjournal/computers/bilodeau.html.
      Steven Bilodeau 
        can be reached via e-mail at StevenB@msn.com. 
        And for more computer news, visit JournalExtra, the World Wide Web site 
        of The Edmonton Journal, at http://www.edmontonjournal.com.
      
            
              
        
		  		     
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