TechnoFILE 
        Article Archives 1 (A-N)
       MicroGrafx' 
        ABC Graphics Suite
       Photo 
        Finishes, Go with the Flow, or Draw, Pardner!
Photo 
        Finishes, Go with the Flow, or Draw, Pardner!
      PC users who 
        think that powerhouse Corel has the graphics suite for Windows 95 market 
        locked up had better think again.
      Micrografx' 
        attack on the CorelDRAW! 6.0 package is an admittedly scaled down product, 
        ABC Graphics Suite. Yet while it doesn't give you some of the stuff you 
        get with the Corel package, like a zillion fonts (you "only" 
        get 250), and programs that do 3D animation, presentations, and the like, 
        it offers something Corel doesn't: the suite interfaces directly with 
        Microsoft Office - you can even add buttons for some of its applications 
        right onto your Office toolbars.
      To be fair, 
        we shouldn't really call ABC Graphics Suite scaled down, because it's 
        only scaled down if you compare it with the multitude of stuff you get 
        with CorelDRAW! And, really, most people will never use a lot of what 
        you get from Corel. So by offering you a little bit less, Micrografx also 
        lowers the package's price to an estimated $300 US
      For that, you 
        can create illustrations, 3D graphics and flowcharts, and do image editing. 
        You also get a book full of some 20,000 clipart images and 7500 photos, 
        though Corel does a better job of presenting its clipart: ABC's "thumbnails" 
        are in black and white and there's no table of contents or index, which 
        makes finding graphics a bit of a chore. You also have to import much 
        of the clipart in bunches, which means you have to delete some of the 
        images you've imported once they're on screen.
      But you don't 
        buy a package like this for its clipart - you buy it for what you can 
        do with the software itself, and you can do lots with ABC Graphics.
      The Suite comes 
        with Micrografx Designer 6.0 (the "draw" program), ABC FlowCharter 
        6.0, Picture Publisher 6.0 (the image manipulation program) and ABC Media 
        Manager 6.0. The applications are fast, make full use of OLE functions 
        like drag and drop, and in-place editing. The programs load and operate 
        quickly and the interfaces are functional and easy to figure out, for 
        the most part.
      So, for all 
        but the heavy duty power user, ABC Graphics Suite has enough features 
        to let you do most jobs required of such software.
      Targeting 
        the Market
      Micrografx 
        says it's aiming the Suite at users of Microsoft Office, which makes sense 
        considering the way the suite configures. But you don't have to own Office 
        to use it; in fact, you may never take advantage of the toolbar buttons 
        it puts into Office.
      If you're like 
        the people around here, you like to work on your design in its native 
        application, then move it into its final resting place, which could be 
        generated in Office or any number of other applications.
      And getting 
        those creations into the other apps is easy, because ABC is a full 32 
        bit suite that takes advantage of the Windows 95 operating speed, long 
        filenames, shortcuts, multitasking etc.
      We really liked 
        the online help in the graphics suite. When you click on a tool's button, 
        not only do the rest of the toolbar buttons change to reflect the type 
        of work you've chosen to do (drawing, text manipulation, dimensioning, 
        or whatever), but a little box also gives you a quick description of what 
        you're doing. This help is great; you get helpful hints regardless of 
        where the cursor is, and the help is in the context of where your cursor 
        is.
      Designer and 
        Picture Publisher allow you to do projects similar to what you can accomplish 
        with CorelDRAW 
        and PhotoPaint 
        (as well as other packages like Illustrator and PhotoShop) so we won't 
        dwell on all those nifty features. Again, ABC Graphics' capabilities aren't 
        as all-encompassing as those other packages, but it's close enough for 
        most purposes or tasks.
      We didn't think 
        Picture Publisher did a great job of anti-aliasing bitmaps that you've 
        stretched, but other than that we thought it worked just fine. Likewise, 
        Designer's text layout capabilities fall far short of CorelDRAW's (in 
        that you won't really want to write and lay out a magazine with it), but 
        since the program is designed to work with Microsoft Office (hence Word 
        7), this point may be moot.
      Flowcharter 
        6.0 lets you design organizational charts and that type of thing. The 
        new version includes a new "data analyzer module" that uses 
        Wizards, and data fields can be loaded into the module automatically. 
        You get 60 shapes to use, and intelligent line routing simplifies the 
        creation process.
      ABC Media Manager 
        gives you drag and drop access to the clipart, though we found it wasn't 
        particularly intuitive and we usually ended up importing/exporting straight 
        into or out of Designer or Picture Publisher.
      Long and Short
 
       
      We found the 
        ABC Graphics Suite to be a reasonably powerful performer that works pretty 
        much as advertised. We liked the way it works hand in hand with Microsoft 
        Office (even though that wasn't our preferred way of using it - we liked 
        it as a standalone) and the fact that it's an affordable alternative to 
        the Corel suite. While it isn't as complete as Corel's product, it's capable 
        of doing most of what you'd want to do with CorelDRAW or PhotoPaint, the 
        heart of the Corel package.
      ABC Graphics 
        suite requires a 486 DX or higher IBM compatible PC running Windows 95 
        (or Windows NT 3.5.1). You also need a minimum of 8 meg of RAM (16 recommended), 
        30 meg of hard drive space, a CD ROM drive, pointing device, and VGA display. 
       
      
       Wireless, 
        and possibly peerless
Wireless, 
        and possibly peerless
      Home office 
        phones, in fact telephones in general, have come a long way. But one thing 
        that's been missing - and that would be a real boon to the home office- 
        is the two line cordless phone.
      Some home businesses 
        like to use that second line to separate the business from the home, whether 
        it be for the fax and/or data line, or just to make sure your long distance 
        phone bills are separated properly to make 'em easy to keep track of. 
        But most two line phones still keep you attached to the base unit with 
        that damn wire, which means you can't wander around the house while using 
        the phone. And what's the point of working out of your home if you don't 
        have the freedom to unchain yourself from your desk. Or what happens when 
        you're on the phone but need to find something that may not be exactly 
        within arm's reach? There's been a distinct void in this field.
      Until now
 
       
      AT&T's 
        model 5552 (approx. $150 US) fits nicely into that niche. It's a fully-featured, 
        cordless, two line speakerphone that performs with the best of the conventional 
        wireless phones (as opposed to the 900 MHz phones, which are better yet) 
        we've used. With a couple of exceptions
      We tested it 
        in a real home office situation, to make it as fair a trial as possible, 
        and were for the most part very impressed. Thanks to AT&T's "Clarity 
        Plus" circuitry, you get a very quiet phone. We sat the base unit 
        within inches of a computer, and it didn't cause any interference in the 
        sound quality at all. We even tried a "torture test" by sticking 
        our heads between the monitor and the tower, each being about four inches 
        from the handset, and there was no appreciable loss of quality. So on 
        that point, the 5552 does an excellent job.
      Farther away, 
        however, it didn't seem to perform any better than its competition. That's 
        not really a flaw, though; most cordless phones are pretty good. The 10 
        channel capability is also pretty standard, as is the little button you 
        can press to switch channels manually. It worked fine, mostly, though 
        we experienced some noise in different areas of the home. Sometimes changing 
        channels would clear it up - sometimes it wouldn't, so we'd score the 
        5552 as typical in this area.
      And as a speakerphone 
        the 5552 is also typical. It works fine, but as with most speakerphones 
        the person at the other end gets the impression you're talking to him 
        from the inside of a toilet tank. Granted, today's speakerphones are a 
        lot better than the ones of a few years ago, but they're still not good 
        enough. Naturally, if you've sat the base unit too close to the computer, 
        it'll pick up the noise from its fan much, much worse than if you were 
        using the handset in the same place.
      Fortunately, 
        we weren't particularly concerned with its speakerphone performance. As 
        a rule, we think the speakerphone function should only be used while you're 
        on hold or dealing with voice mail systems; when talking with a human 
        being you give the impression you're not paying attention, or don't care, 
        which we feel is rude.
      The conference 
        call is a notable exception to this rule of thumb, of course, and the 
        5552's two line speakerphone capacity lets up to four people network at 
        a time, one person calling in on each line, one person on the 5552's handset, 
        and one on the speakerphone. This is a nice bit of flexibility.
      Another thing 
        we liked was the redundant dial keypad: you can dial from either the handset 
        or the base unit, which is exactly as it should be - but usually isn't. 
        The buttons on the base unit are a bit small, but they're spaced widely 
        enough that it almost makes up for this.
      More standard 
        features include a volume control and "directory card" (for 
        keeping track of your stored "speed dial" numbers) on the handset, 
        2 way page and intercom and a handset locator that helps you track the 
        thing down when you inevitably leave it someplace and forget about it. 
       
      A volume control 
        is mounted on the base unit, too.
      There's also 
        a lighted dial, but it isn't that lighted. Still, it's better than nothing 
        and more than we expected.
      Battery life 
        was fine, though we never ran it down in the first place - we kept it 
        stored on the base unit when not wandering around (that was where we used 
        it most of the time anyway).
      The automatic 
        redial works well, and of course you can redial from either line.
      You can only 
        store 9 phone numbers into memory, which is a lot fewer than some phones. 
        We didn't have a problem with this, though, especially since we could 
        also dial out on the second line from the numbers stored in the computer's 
        organizer software.
      All's not sweetness 
        and light with the model 5552, however. There were a couple of things 
        that annoyed us.
      First, when 
        you're using the handset to talk on one line and a call comes in on the 
        other, it rings both in your ear and in the ear of the person with whom 
        you're already conversing. We don't know how this could be gotten around 
        (short of it not ringing for the second call, which kind of defeats the 
        purpose of the second line!), but we still didn't like it.
      We also didn't 
        care for the "off" button (on both handset and base) you press 
        to disconnect from the call, for either line. We'd have rather been able 
        to hang up by pressing of the "Line one" or "Line 2" 
        button a second time than have to find a separate button. This is more 
        a matter of preference than a design or manufacturing flaw, though. Some 
        of the people who used the phone were perfectly happy with the "Off" 
        button - but the majority didn't like it. Still, it's a pretty small criticism 
        and it certainly didn't impede our enjoyment of the phone.
      The other problem 
        we had was intermittent, fortunately, because it was much more serious. 
        Periodically, the phone would just shut down and refuse to work. It usually 
        didn't happen while we were using it, though it did a couple of times. 
        When it decided to take a siesta it would just be dead when we picked 
        up the handset or pressed the speakerphone button. And nothing we could 
        do would wake it up. We shook it, yelled at it (we stopped short of throwing 
        water on it - for obvious reasons), but nothing would work.
      A while later, 
        however, it would function just fine - as if nothing had been wrong. It 
        was very frustrating when it happened, but fortunately it didn't happen 
        often. It did make us wonder if there's a design flaw in this phone, however. 
       
      Still, when 
        we took all things into consideration, we liked this phone a lot. The 
        two line, cordless aspect of it is a powerful selling point; the rest 
        of the handy features are gravy. And we're confident that the occasional 
        problem of it becoming comatose would be covered by AT&T's warranty 
        service, though we didn't try that part out.
       
      
      
      
      Interplay's Carmageddon
       Blood 
        boiling - and splattering - Road Action
Blood 
        boiling - and splattering - Road Action
      Interplay calls 
        it the racing game for the chemically imbalanced, and that says it all.
      If you like 
        driving simulations, but find they don't satisfy your craving for senseless 
        violence, then Carmageddon may be just the game you've been seeking. It's 
        packed with full-throttle, pedal to the metal driving action, with enough 
        mayhem thrown in to satisfy the most desensitized gamer.
      Carmageddon 
        is like a rally race simulator, except that you're only going to succeed 
        if you manage to take as many pedestrians and other vehicles (but especially 
        pedestrians) with you as you can. If you have impressionable youngsters 
        you don't want exposed to the sort of game you keep hearing about - this 
        is the sort of game you keep hearing about.
      If, however, 
        you're a little more comfortable with blood and guts being splattered 
        across your windshield, well friend, strap yourself in for some pulse 
        pounding people pounding.
      It's kind of 
        like Doom meets Andretti Racing.
      Carmageddon 
        is set in a reasonably fictional near future and the object of the race 
        is to survive and flourish. You fight your way across 36 different tracks 
        in five different environments, careening off any of the other vehicles 
        with whom you're competing. You'll have to drive across snowscapes, cityscapes, 
        construction sites, and underground tunnels in a well-rendered 3D environment 
        that whizzes by your virtual vehicle so fast you'll be on that next sharp 
        corner before you have a chance to think about it. If you aren't careful, 
        you'll slam hood first into a concrete abutment, slide off a high ledge, 
        or find out halfway around an apparent loop the loop that - PC game or 
        not - the laws of gravity still apply.
       Bashing 
        into a stationary object like scenery is nothing compared to the battering 
        you can take from your opponents. They'll be on you before you know it 
        if you're not careful to avoid them, and they want to waste you and your 
        vehicle as much as you're supposed to want to waste them.
Bashing 
        into a stationary object like scenery is nothing compared to the battering 
        you can take from your opponents. They'll be on you before you know it 
        if you're not careful to avoid them, and they want to waste you and your 
        vehicle as much as you're supposed to want to waste them.
      We started 
        the game using the keyboard to control our vehicle, and it was lots of 
        fun. But when we attached a real racing wheel to our game port, the action 
        came positively alive. Using the steering wheel you get incredible skid 
        recovery capability and, though we haven't tried it on our city streets 
        lately, it felt very real indeed.
      If you get 
        off the track, you have the whole 3D environment to drive around in, which 
        may not garner you all the points you want, but which can certainly be 
        entertaining. It's easy to get lost, too - but fortunately there's a map 
        that'll let you know just how far off course you've gotten yourself.
      We weren't 
        that impressed with Carmageddon's graphics when we first installed it, 
        but discovered that the game's so fast moving that you scarcely notice 
        it.. And the action more than makes up for it. As mentioned, the feel 
        is very good.
      You actually 
        can win Carmageddon three different ways: you can pass all the checkpoints, 
        hit all the pedestrians, or climb from 99th to 1st place in the standings. 
        Our experience was that we couldn't pass all the checkpoints on most levels 
        in the time provided, so we had to mow down our allotment of pedestrians 
        because doing that extends your time limit. Diabolical.
      Naturally, 
        there's a multi-player mode as well which lets you play against up to 
        five others.
      Political correctness 
        aside, Carmageddon is one heck of a hoot to play. The driving experience 
        is terrific, the tracks are a lot of fun to figure out, and the fact that 
        you can wind down from a frustrating day at the office by pretending to 
        run down all the jerks you've met during the day only adds to the game's 
        appeal.
      Maybe we're 
        chemically imbalanced, too.
       
      
      
      
      
       Reaching 
        New Heights
Reaching 
        New Heights
      A classic game 
        has been re-tooled for the 1990's.
      "Sid Meier's 
        Civilization" was one of the most popular titles of yore and, even 
        though it's now "technologically challenged," it's still a terrific 
        opportunity for would be Napoleons to practice their strategy.
      With Civilization 
        II, Microprose Software is seizing the opportunity to wring a new generation 
        of sales from this old generation game. "II" recreates all that 
        was great about "I," adding today's expected multimedia razzle 
        dazzle for good measure.
      In "Civilizations," 
        your empire starts with the founding of your first city and spreads across 
        the globe like a plague, meeting and - eventually - fighting other civilizations 
        to the death. As you grow, your "wise people" discover new sciences 
        or technologies, adding to you strength and knowledge; you can also build 
        Wonders of the World. The object is to advance your civilization to as 
        high a level of sophistication as possible while ridding the world of 
        competing civilizations. They should call it the Game of Life
      The differences 
        between Civilization I and II are mostly form, rather than substance. 
        The new graphics are far superior, as is the audio (though the music's 
        annoying). The world map is now 3D (like the one in "SimCity 2000"), 
        there's a menu of musical themes from which to choose, and video sequences 
        play when you finish building a Wonder. The latter's more of a distraction 
        than anything, though. Fortunately, a mouse click sends the movie to electronic 
        oblivion, allowing you to get on with the game.
      Civilization 
        II lets you form cooperative alliances with other cultures (before stabbing 
        them in the back, of course), develop more technology than before and 
        there's even a sixth level of difficulty - Deity - which will undoubtedly 
        send you very quickly back to a more "down to earth" level: 
        the object is not, after all, to see your people wiped from the face of 
        the Earth within minutes.
      The diplomatic 
        system has also been expanded, and you can add many more improvements 
        to your cities, including sewage, supermarkets and an airport.
      In short, Civilization 
        II gives you Civilization I, Plus. And that's exactly what it should offer 
        the millions of customers who lapped up Sid Meier's first classic over 
        the years. As a sequel, it offers more for your disposable income than 
        some of the other "Parts II" on the market today. For example, 
        Descent II, while a terrific game, was released close enough on the heels 
        of Descent that you don't see much new technology leaping off the screen 
        at you (the advances are more subtle), except for its terrifically-rendered 
        opening sequence.
      But Civilization 
        was a technological dinosaur, and the sequel brings it up to date, making 
        it competitive in today's extremely crowded computer games marketplace. 
        It's also fun.
      Civilization 
        II is available just about anywhere that sells computer games.
       
      
      
      
      
       Easy 
        Multimedia Authoring
Easy 
        Multimedia Authoring
      Corel Corporation 
        is targeting multimedia makers with "Click & Create," an 
        authoring tool that lets you make glitzy digital brochures, screen savers, 
        and games.
      Click & Create 
        (Windows 3.1, 95, NT) is easy to use - for the most part. But the documentation 
        and online help are pretty sparse, which means youll get lots of 
        trial and error experience while learning how to use the product.
      The software comes 
        on two CD-ROMs and includes the usual Corel cornucopia of extras 
         in this case clip art, animations, sounds, and even an abundant 
        selection of frame-to-frame transitions.
      Developing your project 
        is done via "frames" and "storyboards." You start 
        in the "Storyboard Editor" screen (above), which displays thumbnails 
        of all the screens in your masterpiece. Clicking next to a frame loads 
        it into the "Frame Editor" (below), where you actually assemble 
        each screen - by adding a background, typing in your text, and inserting 
        whatever artwork and animations you want. Later, you switch to the "Event 
        Editor" and add the interactive elements that bring your project 
        to life. This interactivity can include mouse clicks, joystick controls, 
        the activation of audio or video clips, etc.
       Once 
        youve clicked and created a project, you save it as a standalone 
        application. Then, when your clients receive your floppy disk, they just 
        run the "Setup" utility Click & Create includes, install 
        the program to their hard drive, double click the icon, and marvel at 
        your creative genius.
Once 
        youve clicked and created a project, you save it as a standalone 
        application. Then, when your clients receive your floppy disk, they just 
        run the "Setup" utility Click & Create includes, install 
        the program to their hard drive, double click the icon, and marvel at 
        your creative genius.
      Click & Create 
        comes with both 16 and 32 bit versions, and users of Windows 95/NT will 
        obviously want to run the 32 bit program. Be careful, though: if you do 
        that your work will be unusable to those whore still saddled with 
        Windows 3.1, and that means a huge segment of your audience will be frustrated 
        with your presentation, instead of blown away by it.
      We created a nifty 
        multimedia brochure with the 32 bit version, then had to install the 16 
        bit program to make it "old Windows compatible." This created 
        software conflicts that meant neither version of Click & Create worked 
        properly.
      We ended up uninstalling 
        both versions, then re-installing them together. This worked fine  
        but running the 32 bit file in the 16 bit Click & Create would cause 
        the onscreen text to disappear once the screens had loaded. We had to 
        translate the 32 bit brochure into 16 bits by running both versions of 
        Click & Create simultaneously, then copying and pasting between them. 
        From then on we worked in the 16 bit version.
      You can get beautiful 
        results with Click & Create and, once youre used to it, its 
        quite straightforward to use. But we wish Corel could have included a 
        "Save as 16 bit" option in the 32 bit program so you can best 
        exploit your own computer while clicking and creating something any Windows 
        user can view.
       
      
         
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      Point, yes - fast? 
        Well...
      FTG Data Systems 
        FastPoint is a light pen that replaces your mouse so you can interact 
        directly with the monitor as if it were a touch screen.
      "Great idea," 
        we thought, "especially for illustration and paint programs." 
        What better way to draw  besides a graphics tablet, perhaps - than 
        by actually drawing with a pen? So we begged for a demo unit and salivated 
        in anticipation.
      The FastPoint hooks 
        between your monitor and the computer, and occupies the serial port usually 
        claimed by your mouse. Another version uses an ISA expansion slot, but 
        our test computers slots are stuffed with other goodies so we needed 
        the serial model.
      Calibration is easy; 
        the software paints a line along each edge of the screen in succession, 
        and you just run the pens point along the line until it disappears. 
        Its slick.
      Unfortunately, the 
        joy of anticipation came nowhere near the actual pleasure of using the 
        FastPoint. In fact, we quickly pined for our more familiar mouse.
      The first thing they 
        have to do is get rid of the connecting wire, which catches on the edge 
        of the keyboard, wrist rest, anything nearby. It may not be as bad if 
        you use the little holster that comes with the FastPoint; it attaches 
        to your monitor and holds the pen out of the way, but since we were only 
        borrowing the beast, we didnt want to use up FTGs stickum 
        and left the pen parked on the keyboard.
      The second thing they 
        need to do is make the thing work better when there are dark colors on 
        screen. Its okay when the background is light, but if youre 
        trying to paint it black (or even a darker shade of pale), the pen slows 
        down or stops working. Theres a "screen flood" feature 
        for Windows 95 thats supposed to correct this, but well still 
        take a mouse  it doesnt care what colors youre using.
      And since the version 
        we tried replaces your mouse, you need to replace the mouse buttons. Left 
        clicking is accomplished by pressing the pen onto the screen, while right 
        clicking requires you to hold down the "ALT" key while pressing 
        onto the screen. Alternatively, you can click the onscreen "virtual 
        button" the FastPoint installs. Neither ways particularly handy 
        or efficient.
      We found another unexpected 
        "drawback" while drawing and painting: when working closely, 
        especially pixel-by-pixel, your hand and the pen get in the way and you 
        cant see what youre doing!
      FastPoint, at least 
        for us, also seems to encourage bad posture. Every one of us found ourselves 
        leaning into the screen with our elbows on the desk, a habit that would 
        make our mothers cry after all their hard work.
      Dont get us 
        wrong. We love the FastPoints concept, but having lived with it 
        we wouldnt spend $400 US on it. Yet.
      Maybe next time around.
       
      
      
      
      Raising Monitors 
        and Mayhem
      
      Do you suffer 
        neck spasms from staring down at your desk-mounted computer monitor?
      Then MediaMate 
        wants you. No, they aren't Chiropractors; they want to sell you 
        their "CD Monitor Deck," a plastic stand that raises your monitor 
        four inches off the desktop. The extra elevation doesn't seem like a lot, 
        but it lets you look more directly at the screen, keeping your head erect. 
        This could make a difference in your long term comfort.
      Even better, 
        the stand holds 21 CD-ROM's, organizing them right in front of you, within 
        easy reach, and it's awfully nice being able to actually find your favorite 
        disks for a change. The only drawback is that, depending how close you 
        like your monitor to be, your keyboard (if it sits on your desktop) might 
        make it a bit difficult to get at the bottom rows of disks. This isn't 
        a big deal, though.
      When mounted 
        at eye level, my fifteen inch screen actually seems bigger; the stand 
        supports 19 inch monitors weighing 32 kilograms, making it a visual treat 
        for desktop publishers and game players alike!
       
      
      
      
      FINGER-POINTING 
        AND CLICKING
      
      Here's a gadget 
        we were just dying to try. You see, our office is cursed with dust and 
        cat hair (not only do we have lots, we never seem able to get rid of it 
        all) that has caused a series of mouses (?) to clog up, refusing to let 
        us drag and drop till we drop.
      Enter Cirque's 
        Glidepoint, a little pointing device you drag your finger across 
        instead of dragging yourmouse across the desktop. With no little ball 
        to get fouled up, the only moving parts being the two buttons you click, 
        we figured it might be the greatest thing for our environment since sliced 
        bread.
      Glidepoint 
        is a breeze to hook up. All you have to do, for the average computer, 
        is unplug your current mouse and plug in the Glidepoint. Even I 
        could do that! It runs right from the installed drivers on your computer, 
        too, for the most part; if it doesn't you also get the appropriate software, 
        including a tutorial, on a floppy disk.
      Getting the 
        lay of the land
      On the desk, 
        Glidepoint mounts with the buttons on the bottom, closest to you. This 
        is a 180 degree change from what you're probably used to with your mouse, 
        and it requires some major getting used to. The thing can also accept 
        taps of your finger as well as clicks on the buttons.
      The surface 
        across which you glide your finger is a little square about 1½ 
        by 2¼ inches, which initially seems excessively small. Actually, 
        it probably is, but you can control the speed sensitivity to make up for 
        most of that shortcoming. It's easy to set it so you can drag the cursor 
        from opposite top to bottom corners, but it always has a kind of claustrophobic 
        feel to it and we found ourselves moving so quickly we had a new problem: 
        overshooting our destination and slamming whatever we were dragging into 
        the edge of the screen. Fortunately, little damage was done.
      We were a bit 
        worried that putting continued pressure on the finger pad would end up 
        leaving permanent depressions in it. This would have been very depressing: 
        we'd had an experience like that with a flat-faced calculator some years 
        back that ended up with more holes in its face than the most prolific 
        zit-poppers.
      As it turned 
        out our fears were groundless. Very little, in fact virtually no, pressure 
        is required from your finger on the surface. In fact, it's so sensitive 
        we often found ourselves grabbing and dragging objects we didn't want 
        to grab and drag, which tended to wreak havoc on our desktop and our work. 
        We got very used to the "UNDO" command while using the Glidepoint. 
       
      If you load 
        Glidepoint's "mouse" driver, you get several different options. 
        You can set the contraption to restore the 'buttons-on-top' configuration 
        you know and love, by reversing buttons and flipping the unit over, but 
        then the wire runs out of the left side, which may not be as convenient. 
        There are also shortcuts and a few other wrinkles, but we found the straight 
        Microsoft Mouse driver we ran through Windows to be the best compromise. 
       
      The reason 
        we preferred keeping the buttons on the bottom was that since you run 
        your fingertip across the flat, gray surface to move the cursor, and the 
        index finger was the finger of choice, it was much more comfortable using 
        the thumb to click the left button. That made clicking the right button 
        more than a trifle uncomfortable, and we never really did get quite used 
        to that.
      So if you're 
        running Windows 95 or applications that give you a lot of right button 
        flexibility, Glidepoint will be more or less a waste of these features. 
        We found it generally as quick, and much easier, to zip up and use the 
        menu bar for those features, as if there were no right button at all. 
       
      Game Over
.
      And games! 
        Playing a game with a mouse can be pretty rewarding, but the Glidepoint 
        really fell down there. Trying to control your movements in something 
        like Doom or Dark Forces was pointless (but not clickless!) and we quickly 
        tired of it, going back to using the keyboard.
      It was also 
        a challenge to use in programs like CorelDRAW!, which require some accuracy 
        of pointer control. The tutorial that comes with the unit says you can 
        roll your fingertip on the thing's surface for fine positioning, but we 
        didn't like that and think that, like tapping the surface to click instead 
        of using a button, it could lead to those permanent depressions on the 
        surface.
      Actually, though, 
        using the Glidepoint did teach us the value of keyboard shortcuts. In 
        fact, it was so much faster using "Ctrl-x" to cut (and the other 
        keyboard commands) that we're permanently spoiled and even a return to 
        a conventional mouse won't make us go back to just dragging and clicking. 
       
      A Portable 
        Whole
      So our experience 
        with the Glidepoint wasn't the happiest time of our life. Does that mean 
        it's a product without any redeeming social value? No.
      Where Glidepoint 
        will shine is in conjunction with a laptop or notebook computer. Its tiny 
        footprint means you can take it with you easily and use it almost anywhere. 
        It's at least as good as some of those chintzy "mouse compatible" 
        devices they stick on the little computers. When asked to compete with 
        the likes of trackballs that fall off the side of the keyboard or little 
        "pencil nib" projections from just above the 'home row' of keys, 
        it aquits itself admirably. In fact, a couple of major notebook makers 
        are now offering a Glidepoint-like device on their wares, and in this 
        environment it should work just fine.
      But as a full-time 
        "mouse substitute" for your primary computer, we can't recommend 
        it.
      Which leaves 
        us wiping tears from our eyes and looking for a better mini-vacuum to 
        get all that damn hair and dust away from the desk again.
       
      
      
      
      
       How do You spell relief?
 
        How do You spell relief?
      by 
        Marianne Bray
      (Editor's note: 
        this tutorial will also be helpful to new users of Windows 98, though 
        some of the interface is different.)
      Here's a cool 
        way to make the transition from no computer to Windows 95 (or from DOS 
        to Win 95). Electric Eye Entertainment Corporation has unleashed this 
        80 minute video "Windows 95 Without Headaches," and it's a pretty 
        fair introduction to the new operating system.
      Better than 
        that, it's also an intro to the Windows concept itself, so even if you've 
        never used Windows 3.1 or 3.11, this video can help make you feel more 
        comfortable pointing and clicking your way around your monitor screen. 
       
      A Spoonful 
        of Sugar
      Humour abounds 
        on this videocassette, right from the box (which proudly claims the tutorial 
        is "magnetically coated & easy to swallow"). The company 
        claims it used award-winning comedy writers to produce its script and, 
        while we might argue that point, the lighthearted touch is welcome and 
        doesn't get bogged down in silliness (much) or inanities.
      Computer animation 
        is used extensively to help illustrate concepts, including onscreen icons 
        - that appear when a particular topic is being covered - telling you if 
        this is a new feature to Windows 95, a longtime Windows convention, or 
        whatever. There's even an "acronym buster" icon that appears 
        whenever the subject matter is in danger of degenerating into 'technish' 
        and quickly explains (in virtually layman's terms) what it is they're 
        talking about.
       right: 
        This conductor is prone to popping up periodically, pointing out particular 
        or peculiar parameters people might appreciate being apprised of.
right: 
        This conductor is prone to popping up periodically, pointing out particular 
        or peculiar parameters people might appreciate being apprised of. 
       
      An Abundance 
        of Topics
      There's enough 
        meat in this video to keep novice and more experienced user interested, 
        though if you're already comfortable with Windows 95 and are looking for 
        more detailed info on some of its more complex features you'll be out 
        of luck. That's 'cause this video is only Part One in a series; an "extra 
        strength" sequel should contain the more complex stuff seasoned Windows 
        watchers want.
      That said, 
        however, the video still covers plenty of space, from basics like how 
        to open and close windows, adjusting your mouse and keyboard (there's 
        a nice tour of the Control Panel), installing hardware and software, and 
        file management. You're given a nice overview of Windows Explorer (we 
        even learned a few things we probably should have known anyway, but had 
        never bothered to try) and an introduction to the Briefcase feature that 
        lets you keep current files on more than one computer without getting 
        hopelessly confused over which one's the most up-to-date.
      A nice wrinkle 
        is an overview of how to get help in the Windows environment. This might 
        not seem like a big deal, but if you've ever been frustrated trying to 
        find something in the help menus, you might be pleased at this feature. 
       
      You even learn how 
        to format disks, manage files, exploit the clipboard, use shortcuts and 
        the accelerator keys. It's a good introduction.
       
      Valued Production
      Production 
        values are good; Electronic Eye Entertainment has put a few bucks into 
        this: it's not one of these talking-head-sitting-at-a-computer tutorials 
        that look like they were shot in someone's home office.
      In short, "Windows 
        95 Without Headaches" is a worthwhile tool if you've just embraced 
        this operating system and are unsure where to begin. Even if you use the 
        old Windows, you can use this as a way to familiarize yourself for the 
        inevitable upgrade (and it'll happen to you some day!).
      We look forward 
        to volume two
      "Windows 
        95 Without Headaches" sells for $19.95 US.
      (Editor's note: 
        this tutorial will also be helpful to new users of Windows 98, though 
        some of the interface is different.)
       
      
      
      
      
       A Whip-snapping Time Waster
 
        A Whip-snapping Time Waster
      LucasArts Entertainment 
        has come up with a nifty new way to kill time.
      "Indiana 
        Jones and His Desktop Adventures" ($20, for Windows), is a cute little 
        game that lets you be Lucas/Spielberg's famed action hero, without squandering 
        more than an hour per adventure.
      As a "desktop 
        adventurer," it's your job to guide Doctor Jones through what's actually 
        a series of "short stories" set in Mexico during the 1930's. 
        LucasArts says there are millions of possible paths that take you toward 
        fifteen different quests. And, though each game looks much like the last, 
        the adventures are set up randomly and there's always enough difference 
        between adventures to throw a monkeywrench into your natural born cockiness. 
       
      Dr. Marcus 
        Brody sets up each adventure, outlining the "crisis du jour" 
        (unless he's been kidnapped and is himself the subject of the quest), 
        after which you grab your bullwhip and sally forth in search of lost relics 
        and not-nearly-lost-enough bad guys.
      Along the way 
        you'll barter for artifacts or other items that'll help you solve the 
        mystery. One of the first things you'll want to do is find a map of the 
        playing area, because it can be a real pain keeping track of where you've 
        been if you don't have it in your inventory, especially since each game 
        is slightly different from the last in its layout as well.
      And watch your 
        step! There are Nazis, spiders, and snakes galore, and you know how much 
        Indy likes them
      Interacting 
        with other characters, and they're in abundance, is via "speech balloons" 
        similar to those in comic books.
      LucasArts' 
        first desktop-based game, "Indy" fits well with such Windows 
        office favorites as Solitaire and Hearts in that it's ideal for playing 
        during slow periods at the office, over lunchtime, or on the road.
      "Desktop 
        Adventures" comes on a single floppy disk and, despite that comparatively 
        minuscule amount of data, you get a pretty neat game. The graphics are 
        admittedly not on a par with most of the CD-ROM games of today, but they're 
        good enough for what's needed here. There's also minimal sound: a synthesized 
        version of the "Indiana Jones" musical theme, and assorted weapon 
        and/or action sounds, like thuds or "oofs."
      You can shut 
        off the sound and hide the game in the background - much to the chagrin 
        of employers everywhere - so you can look like you're hard at work when 
        the boss checks up on you. Unless your boss is familiar with Windows 95 
        (if you're running that), of course, and can pick out the minimized icon 
        on the taskbar.
      The straightforward 
        simplicity of "Indiana Jones and His Desktop Adventures" can 
        turn you off initially if you're used to the latest multimedia masterpieces. 
        Don't be fooled, though; this is a well thought out game that's more than 
        capable of letting you happily while away many otherwise productive hours 
        as you chase down priceless trinkets and evil scientists. And the brevity 
        of the scenarios ensures you won't have time to get bored
       
      
      
      
      
      Read all about 
        it!
      This CD-ROM 
        absolutely knocked my socks off when I looked through the table of contents. 
        It's easy to see why...
      "The Library 
        of the Future - Third Edition" is jammed with about 1750 works of 
        literature, history, science, religion, you name it. Designed to run under 
        either DOS or Windows, it's probably the greatest reference library a 
        family can have without adding an extra wing to the house.
      You get Aesop's 
        fables and fairy tales by both Hans Christian Andersen and the Brothers 
        Grimm. Beowulf is here, as is the Hippocratic Oath, the U.S. Declaration 
        of Independence and Constitution. The list goes on: the Magna Carta, the 
        King James Bible, the Koran, the Egyptian Book of the Dead, Casey at the 
        Bat, Ben-Hur, War and Peace, Shakespeare's works, Conan Doyle's works, 
        Frankenstein and Dracula, Uncle Tom's Cabin.
      Added Nauseam?
      Alice in Wonderland, 
        Through the Looking Glass, Wizard of Oz, Gulliver's Travels, Don Quixote, 
        Tom Sawyer and Huckleberry Finn. Get the point? If you can think of something 
        that could possibly be in the public domain, it's probably here in this 
        fabulous collection.
      You even get 
        illustrations and a few video clips! All for $149 U.S.! Why this collection, 
        if sold separately in stores (not to sound like a K-Tel ad!) would cost 
        thousands of dollars and take years to collect.
      Warts?
      All this gushing 
        doesn't mean "The Library of the Future" is without flaw, however. 
        But it's such an outstanding value that it's easy to over look them.
      We still have 
        to talk about 'em, though! First, while you can search by word, subject, 
        phrase, date etc., it's not the most sophisticated search engine you can 
        find and you might find it frustrating at times. But only a little.
      And the whole 
        shebang is a gigantic text file, through which you scroll up and down. 
        It would have been nice (though probably not available for $149!) if the 
        viewing interface (i.e. the computer monitor) were set up like an old 
        fashioned book, and you could "page through" it from left to 
        right as you would with a real book. That's admittedly a pretty nitpicky 
        point, but it would have made the reading experience more enjoyable.
      It would also 
        have been nice to have the illustrations appear in the text, as they would 
        with a real book. You have to go searching for them, though they're easy 
        enough to find.
      To counter 
        that, however, you can also cut and paste the quotes or passages you want 
        and, to a certain extent, you can change the typefaces you're reading 
        to make it easier on your eyes. Of course, you can also print out your 
        favourite book or section, though it comes out as ASCII text, which isn't 
        as easy to read as one might like.
      Still, a real 
        page turner
      In short, this 
        is a work that every home should have. It's not only a terrific tool, 
        it's a way to catch up on all those classics you were supposed to read 
        in school, but opted for the "Cole's Notes" digest version instead. 
        And you know, there's a lot of good and enjoyable reading here that'll 
        keep you busy for years.
      And if there's 
        ever a nuclear war, you've got Mankind on a disc, all ready to use in 
        the rebuilding process! Assuming, of course, that there's still electricity.... 
       
       
      
      
      
      
       By 
        Jim Bray
By 
        Jim Bray
      Gamers with a penchant 
        for exploration, colonization, and vaporization can take strategic warfare 
        to the M.A.X., thanks to Interplays new game.
      M.A.X., short for 
        Mechanized Assault & Exploration, is set in a future in which Earth 
        has been ecologically destroyed (how original!) and humanitys remnants 
        have split into eight opposing clans. These gaggles build gigantic "generational 
        starships" to take their descendants to the strange new worlds their 
        probes discover for them.
      Unfortunately, more 
        than one clan is likely to claim a particular world, and neither is neighborly 
        enough to share.
      Youre started 
        off with a basic colony and as you wait for the inevitable conflict you 
        build factories to construct various types of vehicles, from scouts to 
        heavy duty ordnance. Youll also want a few gun turrets and the other 
        staples of a colony that just happens to be in the middle of a war zone. 
       
      You need to be strong 
        enough to make your opponents think twice about messing with you, though 
        chances are it wont take them long to think twice anyway, and you 
        might find your fledgling colony under attack before youre ready 
        for it.
      I never did master 
        M.A.X.; even when I hamstrung my computerized opponents (via settings 
        in the options menu), they had a nasty habit of showing up at the most 
        inopportune times. More often than not, they provided me with the same 
        nasty surprises I was planning for them  and very rudely blew my 
        hard-working colony into mounds of rubble that littered the planetary 
        landscape.
      It happened depressingly 
        quickly and depressingly often.
      The gaming area is 
        a birds eye view of your new homeworld, and you can zoom in and 
        out to your hearts content, which is nice when youre trying 
        to find those pesky other folk before they find you. Secondary windows 
        include readouts that are supposed to help you cope.
      If youve played 
        Warcraft II, youll find M.A.X.s concept familiar, though its 
        more like Dune 2 than the fantasy world of Warcraft II.
      M.A.X. features 24 
        different worlds to conquer and exploit, and lots of different vehicles, 
        tactics, and campaigns from which to choose.
      If it sounds tough, 
        it is. Fortunately, theres a generous series of training missions 
        that teach you the various ins and outs  and I was grateful they 
        were there, for all the good they did me.
      You can play up to 
        three computerized opponents at a time, if you have a death wish; up to 
        four people can duke it out over a network, and two can have at it via 
        modem.
      Interplay says M.A.X. 
        will run on a 48666, but it got choppy at times on my Pentium 133 
        with 32 Meg of RAM and 6X CD-ROM.
      Maybe it was just 
        slowing down to match my skill level
       
      
      
      
      
       "Mech" 
        -anized Mayhem?
"Mech" 
        -anized Mayhem?
      by 
        Chris Bray
      Mechwarrior 
        2: Mercenaries is the "prequel" to Activisions popular 
        Mechwarrior 2 computer game. Mercenaries (DOS/Windows 95) is set in a 
        time before Mechwarrior 2, before the development of the clans, but unlike 
        Mechwarrior 2, where you fight for your clans honour and survival 
        and your basic needs are taken care of for you, in Mercenaries your incentive 
        and reward is cold, hard cash!
      There are three 
        different modes of play: you can manage a Mercenary outfit, be a member 
        of an established Mercenary outfit - which is basically the same 
        type of play as Mechwarrior 2 - or play individual missions (as opposed 
        to a tour of duty).
      As the Boss, 
        youre responsible for the smooth operation of your company. You 
        choose your missions based on how much you get paid for them, and whether 
        or not there are bonuses.
      You control 
        your own Mech in combat, so you still get all the adrenaline youve 
        come to expect from the genre. The hard part comes when you return from 
        a mission: in Mechwarrior 2, you were automatically reloaded and repaired, 
        but now you have a business to run and a damaged Mech requires a certain 
        amount of money to repair and reload. Youd better hope you earn 
        enough dough to pay for it, or youll quickly go bankrupt!
      A nice addition 
        to the game is the ability to salvage parts from damaged Mechs.
      If you play 
        as a member of a Mercenary group, the game is more or less like Mechwarrior 
        2. You are assigned a mission to complete, you go out and fight, and you 
        complete it or die trying!
      Your Mech is 
        repaired and reloaded, as in Mechwarrior 2, so if you dont want 
        to worry about the business side of things, you can devote all your effort 
        to blowing up your foes!
      "Instant 
        Action" is the third type of play. The big difference between this 
        and Mechwarrior 2s version is its flexibility. In Mercenaries, you 
        can choose from any Mech in the game, big or small, (as opposed to the 
        more limited choices of Mechwarrior 2) and there are a lot more of them.
      (right: 
        "thermal view" of your Mech from Mercenaries)
      You can also 
        pick your enemies Mechs (or have them picked at random), your type 
        of mission (attack, defend, etc.), and have nearly any kind of showdown 
        you like. This mode is great if you dont have time to start a tour 
        of duty, or if youre more into battle than politics and dont 
        care about the story.
      Control is 
        virtually identical to the original, except for a few minor changes: for 
        example the light amplification view is now a thermal camera, and one 
        or two key controls have been moved. One feature that some of us missed 
        was "image enhancement" view, which made targets stand out (though 
        some hated it because it wasnt as realistic). One thing it was good 
        for, though, is speed: if your computer isnt up to snuff, its 
        much smoother and faster than the other graphics modes.
      Luckily, we 
        discovered that this mode is just disabled by default, but is still included 
        in the game - though youll have to find someone who knows how to 
        enable it (we found it through links at Activisions Mercenaries 
        web page). This is a life saver for older systems (DX4s and below) 
        because the 320x200 resolution is really crummy to use, and Mercenaries 
        is even more of a resource hog than Mechwarrior 2!
      If you are 
        a fan of Mechwarrior 2, youve probably noticed the musical score. 
        We always thought the music went really well with the game; it was well 
        composed, upbeat, and overall one of the better musical scores for a simulation. 
        Mercenaries is a more aggressive score (which we liked because it 
        gets you riled up and thirsty for enemy blood), and reflects the Mercenarys 
        surly, self-centred viewpoint rather than the Clan members code 
        of honour.
      The graphics 
        in this game are first rate, if you have the hardware. The graphics are 
        basically like those in Mechwarrior 2, with good depth perception, shading, 
        textures, etc, but are better rendered and smoother edged. There is more 
        detail to the Mechs and the buildings, too.
      Be warned, 
        however, of the hardware youll need. As mentioned, if you have an 
        old DX2 or DX4, be ready to use the 320x200 resolution or enable the "image 
        enhancement," because even with all the detail turned off, Mercenaries 
        is noticeably more choppy than Mechwarrior 2 was. If you want to do it 
        justice, youll need a decent Pentium.
      Were 
        not joking! Weve run many programs that recommend a Pentium but 
        that ran with little or no problem on a DX4 with extra RAM, but this aint 
        one of em! If youre running Windows 95 (Both DOS and Win95 
        versions are on the same CD), youll want at least a Pentium 133, 
        and even then some of the detail must be turned off at 640x480 resolution 
        to keep it smooth. But if you have the resources for all the detail, Mercenaries 
        will knock your socks off!
      If you liked 
        Mechwarrior 2, or if you like first person simulators with a "blow-up-everything" 
        theme, youll probably love Mechwarrior 2: Mercenaries.
       
      
      
      
      
       If 
        you need a graphics suite but dont like the ultra power and high 
        cost of mighty packages like CorelDRAW or Adobe Illustrator, theres 
        a smaller, easier to manage suite you might like.
If 
        you need a graphics suite but dont like the ultra power and high 
        cost of mighty packages like CorelDRAW or Adobe Illustrator, theres 
        a smaller, easier to manage suite you might like.
      MicroGrafx Small 
        Business Graphics and Print Studio is not only a mouthful to say, its 
        a pretty good set of applications with which you can draw, paint, create 
        3D images and more, quickly and easily. And while it isnt as all-encompassing 
        as its larger competitors, thats okay because its aimed more 
        at the entrepreneur than the professional graphic artist.
      "SBGAPS" 
        (2 CD-ROMS for Windows 95/NT 4.0) lets you use Wizards to walk through 
        the creation process, as well as an abundance of ready-to-print designs 
        for things like business cards, letterhead, brochures, and such.
      And if youre 
        more into tasks like creating landscape plans than the next Mona Lisa, 
        "SBGAPS" may suit you well.
      Naturally, it also 
        comes with the requisite bundle of stuff, including some 20,000 clipart 
        pictures and photographs and 250 fonts. You also get a bunch of sample 
        logos, and support for the PaperDirect designs.
      Theres more, 
        too. MicroGrafx tosses in ABC Media Manager, which lets you catalogue 
        your graphics, and the ABC QuickSilver application that lets you place, 
        view, and even edit Windows Draw files inside Web pages. And theres 
        a selection of sample Web pages, buttons and bullets to sweeten the deal. 
       
       But 
        the heart of the suite is Windows Draw 5, Picture Publisher 6, and Instant 
        3D.Draw 5s ready made designs include everything from business cards 
        and newsletters to Internet graphics (icons, buttons, dividers, logos, 
        etc.) and customizing them is point and click easy. Of course, you can 
        also throw caution to the wind and start a project from scratch, and Draw 
        does a pretty good job. Its fun, too, which makes the learning curve 
        much more pleasant.
But 
        the heart of the suite is Windows Draw 5, Picture Publisher 6, and Instant 
        3D.Draw 5s ready made designs include everything from business cards 
        and newsletters to Internet graphics (icons, buttons, dividers, logos, 
        etc.) and customizing them is point and click easy. Of course, you can 
        also throw caution to the wind and start a project from scratch, and Draw 
        does a pretty good job. Its fun, too, which makes the learning curve 
        much more pleasant.
      With Picture Publisher 
        6 you can retouch photos to make them a little more, shall we say, newsworthy 
        (or correct defects in them), including adding nifty special effects. 
        You can use masks, manipulate a picture, and partake of most of the main 
        features of this type of software, though we didnt find Picture 
        Publisher as intuitive as Corels PhotoPaint. 
       
      Then again, weve 
        been using PhotoPaint for several years and only messed with Picture Publisher 
        for a short time.
      As for Instant 3D, 
        it isnt an application wed use a lot, but we certainly had 
        fun playing with words - sort of visual, virtual punning. Instant 3D does 
        a neat job of extruding, adding bevels, and the like, and its reasonably 
        flexible  so if youre looking for a quick and easy way to 
        make a 3D logo or picture, this may be a good choice.
      The only real problem 
        we had with the suite was when we tried using the "buttons" 
        templates for Internet graphics in Draw: the program would crash on our 
        NT-equipped system. Everything else worked fine, though. 
      All in all, "SBGAPS" 
        is a bargain at the price, and while it may not have all the power of 
        its bigger brothers, it does manage to pack a lot of punch for relatively 
        little outlay.
      
            
              
        
		  		     
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