CAPCOM DEBUTS RESIDENT EVIL Ø, AN ENTIRELY
NEW CHAPTER OF HORROR INVADES NINTENDO GAMECUBE
E3, LOS ANGELES May 22, 2002 Capcom® Entertainment today announced plans
to release Resident Evil Ø (Zero) for the Nintendo GameCube this fall.
Resident Evil Ø is the prequel to Resident Evil, the game that started
it all. Utilizing the GameCube's advanced processing power, Resident Evil Ø
promises to amaze players with flawless animation, living environments and the
best graphics in a video game ever! Created by Shinji Mikami, Capcom's master
of horror, the Resident Evil series is now exclusive to Nintendo's GameCube
system and ready to scare fans around the world. The Resident Evil series has
sold more than 20 million units since its introduction in 1996. Resident Evil
Ø is currently not yet rated by the ESRB (Entertainment Software Rating
Board).
"There are millions and millions of Resident Evil fans around the world
who can now experience the events leading up to the terrifying outbreak from
the original Resident Evil," said Todd Thorson, director of marketing,
Capcom Entertainment. "And, that is only the beginning, Resident Evil Ø
for GameCube is simply the best looking game ever. Capcom will show the world
the GameCube is capable of producing graphics at an entirely new level."
RESIDENT EVIL Ø (ZERO) INCORPORATES AN ALL-NEW GAME SYSTEM:
" 2 Main Characters! Employs the new "Partner Zapping" system
- Resident Evil Zero features two main characters: Rebecca, a rookie Raccoon
City Police Officer who first appeared in the original Resident Evil, and Billy,
a framed convict on the run. This new system allows players to follow the adventure
of both characters successively by using the 'Zapping' ability. This ability
allows players to switch between the two main characters at the blink of an
eye. If either character runs out of health, the game is over. More details
regarding this revolutionary system are to follow.
Resident Evil Ø begins in July of 1998 in the suburbs of Raccoon City,
a small town located in the Midwest. Several reported incidences of people
being eaten by a strange creature have surfaced. The Raccoon city police
department viewed the terrible murders as a top priority and quickly decided
to send in a special task force, the S.T.A.R.S Bravo team. As the team
heads to the scene of the murders, the helicopter that was transporting
them begins to have mechanical problems, eventually crashing deep into
the forest surrounding Raccoon City. While the Bravo Team was successful
in escaping from the crash, they had lost all of their equipment and weapons.
As they began to gather their wits, the team saw a shocking image. Before
them lay a half-destroyed, over-turned transport truck with corpses of
several navy officers that had been gruesomely killed and mangled. Under
orders from Commander Enrico, the Bravo Team began investigating the disappearance
of Captain Billy Cowen, one of the officers who was supposed to be in
the over-turned transport yet his remains cannot be found. Little does
the Bravo Team know that this investigation is the beginning of a horrific
nightmare.
CAPCOM BRINGS FAMOUS FIGHTING GAME GENRE
TO NINTENDO GAMECUBE IN, CAPCOM VS. SNK 2: EO
E3, LOS ANGELES May 22, 2002 - Capcom , a worldwide leading publisher and developer
of fighting games, today announced plans to bring one of its most famous
fighting game genre to the Nintendo GameCube in Capcom vs. SNK 2 : EO.
Scheduled to release this fall, Capcom vs. SNK 2: EO brings together 44
brawlers from the Capcom and SNK franchises. In this game "EO"
which stands for "extreme offense" giving players instant access
to devastating special and super moves at the touch a single control.
Capcom vs. SNK 2: EO is scheduled to release this fall. This game has
not yet been rated by the ESRB (Entertainment Software Rating Board).
In Capcom vs. SNK 2: EO, two monster corporations are at war. To settle the
score, a massive martial arts event is arranged to eliminate all conflicts between
the two parties. Many of the world's most famous warriors have joined and the
public is crazy with anticipation. Join 44 brawlers from Capcom's legendary
Street Fighter and SNK's world renowned King of Fighters series as they fight
for universal domination. This is the ultimate collision of strength and power.
Capcom vs. SNK 2: EO boasts the following features:
" EO for "Extreme Offense" - Players have instant access
to devastating special and super moves at the touch of the C stick control.
" Multiple Game Modes - The game offers six modes of play including
arcade mode, versus mode, survival mode, training mode and color edit
mode.
" Over 40 characters from world famous Capcom and SNK franchises,
such as Street Fighter, Final Fight, Darkstalkers, Fatal Fury, Samurai
Shodown and King of Fighters.
" Two control modes to make the game accessible for both the novice
and experienced player:
" GC-Ism - allows the player to push the C Stick in a direction to
execute special and super moves. This feature also automatically blocks
for the player and determines the strength of an attack based on how hard
the L and R buttons are pressed.
" AC-Ism - is the control mode for the experienced fighter as light, medium
and hard attacks are mapped to the GameCube controller buttons.
" Capcom vs. SNK 2: EO allows players to choose between one of the six
following fighting grooves:
" C Groove - Players can use level 1-3 Super Combos, 'Air Block'
and Counter attack to defeat their opponent. This groove is similar to
the Capcom groove found in the original.
" A Groove - This is the original combo style used in the Street
Fighter Zero series. Players can freely mix and match moves to create
their own "Custom Combos."
" P Groove - Players can use the 'Parry' feature to avoid any attack.
A level 3 super combo can only be used in this groove.
" S Groove - This groove is similar to the SNK groove found in the
original. In this groove, when a character's vitality is low, the player
can unleash a super combo limitlessly. If the gauge reaches its limit
when the vitality is almost gone, players can perform a "Max Super
Attack."
" N Groove - From King of Fighters '98, players can stock up to 3
levels of super gauge. In this groove, players can perform a 'Power Max'
by using a level gauge to enhance the character's attack power for a while.
" K Groove - The groove uses a combination of 'Just Defense' which
makes the opponent's attacks ineffective, and a 'Rage Gauge'. Once this
gauge is full, the player's attack power increases and they are able to
use a 'Max Super Attack.'
" Groove Point System - Points are accumulated through a judgement performance
in real-time that is based on the player's game performance.