Battlezone 
        
       
      By Steven Bilodeau
       
       Battlezone 
        is, supposedly, an updated version of the early-80s arcade tank 
        game. In reality, it bears little resemblance to that old classic. Instead 
        of just ducking out from green pyramids, this a first person real-time 
        strategy game. Activision has taken the  engine from its successful 
        Dark Reign title and added to it the first-person combat action 
        from Interstate 76. The result is a thinking gamers action 
        title.
      The story behind 
        the game is interesting. Apparently the space race of the 1960s 
        between the Americans and the Soviets wasnt just about prestige. 
        The race was on to get to the moon to harvest a wondrous bio-metal that 
        would tip the balance of power to whomever possessed it. You play the 
        role of a soldier on either side of the conflict, either in solo missions 
        or head-to-head in multiplayer action.
      The game requires 
        a lot of strategic thinking. You have to deploy your recyclers and factories 
        over geysers on the moon, Mars, Venus and all the other planets youll 
        visit. The geysers power is used to create new tanks, weaponry and 
        to effect repairs. The supply is not unlimited; youve got a limited 
        amount of pilots to operate these units, and a limited amount of resources 
        to build them.
      While youre 
        building this equipment, youre also required to complete different 
        missions. Recon and destroy missions take you away from your base, leaving 
        it vulnerable to attack. Its up to you to create and deploy the 
        right type of unit to defend the base while youre gone. You also 
        have to manage the tanks and scout ships that can defend you while trying 
        to complete the mission.
      You can see 
        how this can be challenging!
      Activision has 
        created a graphical banquet in Battlezone. The graphics are gorgeous, 
        with plenty of variety and detail. It takes advantage of 3D accelerators 
        so the action on the screen moves quickly and smoothly. There is plenty 
        of detail in all of the objects that youll encounter, whether theyre 
        large power generating towers, or enemy gun turrets, or even a soldier 
        who has bailed out of his vehicle.
      Sound quality 
        is not up to Activisions usual standards. Though there is good variety, 
        it gets scratchy and muddy at times. Its not bad enough to affect 
        enjoyment of the game, just not something that adds to it. The in-game 
        music is, on the other hand, appropriate to the action.
      The game moves 
        along between missions with briefings similar to those in Mechwarrior 
        2. However for some reason, Activision allows the briefings to occur 
        with only sound; no graphics at all  just a blank screen. At first 
        I thought my video setup was haywire, but I learned that this is the games 
        design. This omission is very strange coming from a company like Activision. 
        On the other hand, when there IS a cut-scene, it matches the games 
        graphics and really fits in.
      The controls 
        are geared towards a mouse/keyboard combination, and it works quite well. 
        The rest of the game controls are also easy enough to learn in a short 
        period of play. I really appreciated the three-level training section. 
        It introduces the player to the controls and the on-screen displays for 
        weaponry, targeting and strategy.
      The game is 
        very challenging, often requiring many replays to successfully complete 
        a level. The difficulty is fair, and not based on some gimmick. When your 
        tank gets destroyed, you are not instantly out of the fight. You can just 
        call over another one of your team and hop into the drivers seat. 
        The save-game feature is also first rate. You can save your position anywhere 
        in the game and return to it just as easily. The game will remember where 
        you were, what speed you were travelling, where your bases are, and where 
        the enemys are. In other words, unlike many strategy games, you 
        can pick this one up exactly where you left off.
       Battlezone 
        has everything going for it. Its intellectually challenging, but 
        yet it contains an excellent first-person combat engine. All this and 
        looks, too!
       Steven 
        Bilodeau is a columnist for the Edmonton Journal. You can find more of 
        his columns atwww.southam.com/edmontonjournal/computers/bilodeau.html.
       Steven 
        Bilodeau can be reached via e-mail atStevenB@msn.com. 
        And for more computer news, visit JournalExtra, the World Wide Web site 
        of The Edmonton Journal, at http://www.edmontonjournal.com.
      
            
              
        
		  		     
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